![]() It also unlocks the Elerium research, and allows you to build the E.X.O Suit and the Spider Suit. This research unlocks the Predator Armor. It also opens up Beam Cannon Research, Plasma Lance Research and Storm Gun Research. This research unlocks the Plasma Rifle and the Beam Pistol. Upon completing it, you unlock the Magnetic Weapons research, and the ability to equip upgrades on your soldiers weapons.Ĭompleting research on this alien unlocks the Advanced Grenade Launcher and the Plasma Grenade. PB88-109343 700,470 Not available NTIS PB88-109830 XCOM : Photon Cross Sections on a. You also unlock research for the Gauss Weapons. Upon completion, you will be able to build the Magnetic Rifle, Shard Gun and Mag Pistol. This is your first weapons upgrade research. This research will unlock the Nanoscale Vest and open up the Plated Armor research. This research allows you to build the Mag Cannon and the Gauss Rifle. Upon completing this autopsy research, you will unlock the Arc Blade for purchase. This research allows you to build the Experimental Armor at the Proving Ground. It also unlocks the Bluescreen Protocol for purchase.īy completing this research, you will unlock the Proving Ground facility, and also the research option for ADVENT Trooper Autopsy. Upon completing the research, you will gain a small boost of Intel, usually around 40-50.Īfter obtaining a MEC body, researching it will unlock the GREMLIN Mark II upgrade. ![]() You can pick these up randomly during a mission as loot from an enemy. XCOM 2 Proving Ground facility has its own unique set of researches that can be carried out to give you new and exciting gadgets and tools. Remember, you must encounter, kill and then return with the corpse of an alien to unlock many of these. Similarly to the previous installment of the franchise, XCOM 2 gives the player access to numerous research projects, which unlock new weapons, armors and other pieces of equipment. The Research area of your base is where you'll be going to uncover new technology.īelow is a list of all the research options in XCOM 2. The more you have, the faster your projects research. This time can be shortened, as it's dependent on how many Scientists you have. Only one research project can be active at a time, and it takes a certain amount of time to finish. Once you unlock it, you can begin it at any time. Later, it becomes just analyzing what you need. In this XCOM 2 guide, Im going to go over a streamlined build order for the Avenger. Fight a new enemy? See a new weapon? Finish that mission and go back to the Science Lab and you can probably research some new technology. Early I like to get to mag weapons, but get the chip research and radio up and running. Facility Basics The Laboratory speeds up research at a set rate. There are several types, but generally you will unlock new research as you encounter new technology during missions. See the Shadow Chamber for a list of the special projects undertaken in that Facility.To even begin a research, you must unlock it first. For Engineering Projects, see the Proving Ground page. ![]() Please note that costs change depending on the difficulty setting of the game. Resultant items created such as Utility Items, Armor and Weapons must then be constructed in the Armory for a production cost before equipping on your soldiers.īelow is a table of Research Projects, their costs in Resources and Items and time to complete, along with their effects. ADVENT Officer Autopsy is also a similar linchpin for advanced projects. ![]() The Alien Biotech project is the intial project available after completing the beginning mission and the numerous projects it unlocks form the initial diverse branching paths that most of the subsequent projects fall on. Generally, completing Missions will earn you Items that can be used to fund the research project. As a result, many research projects have a requirement that must be met before they are available to be researched such as a specific completed project or the construction of one of the Facilities in the Avenger. In addition to providing improved equipment and items, completed research projects can unlock brand new research projects for undertaking. useless in Enemy Unknown and XCOM 2 due to requiring an action to use. The Projects improve aspects of your ships, improve the quality of Weapons and Armor and generally make you more powerful. From managing turn order to Agent selection, here are 10 pro tips to make your. Research Projects in XCOM 2 can be done by Scientists inside the Avenger. ![]()
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